Soundscape Symphonic Rain
Portraying the world created by the melodies of Ritsuko Okazaki in a musical adventure.
The story of Symphonic Rain unfolds in a music school in an unusual setting―the "city of endless rain".
With this production, the first thing we took on was the never-ending rain...
Using the sound of the rain and the background music, we wanted to create a fleeting, poignant "sound space".
One of the first things to come to mind was the fleeting yet beautiful melodies of Ritsuko Okazaki.
A few things fell into place, and we were actually blessed with the good fortune to be able to work with Ms. Okazaki.
This is how singer-songwriter Ritsuko Okazaki came to produce the music and songs in the game, based on the theme of “rain” and the in-game world.
Ms. Okazaki also sings the opening and ending themes as well.
We had the pleasure of working with popular scenario writer Q'tron, who has years of experience in games, as well as talented character designer SIRO.
But beyond their reputation and experience, they had something in common with our vision for this work, and I believe they were the most suitable partners we could have chosen in bringing this world to life in the form of a game.
A fleeting, poignant, and beautiful sound space.
Characters who aren’t too pushy.
A cast of voices that aren’t too gaudy.
A world that isn’t too far from reality.
We're creating “drama” more than “animation”.
That's our approach with this production.
With that, while the mood differs somewhat from our other works, I hope you'll enjoy it all the same.
January 2004, Kuroneko-san Team Director